Phlinn, I'm not certain I understood you completely, but it looks like you want to set up an automatic use of combat feats before you attack a monster. Come to think of it those things might actually take away from my personal game experience, rather than add to it. Really I think mouse support isn't worth the effort, and going more graphical (isometric, or pseudo 3d) is not important to me at all. I might even be able to help with writing some of the command detail helps. I would also like to see a detailed description of each command, in the same page where they are listed, instead of just the list. Some links wouldn't even have to go to another page, they might just scroll down to a place on the current page? (maybe) a color for a link that you have already visited since you started help this time? One color for a link that is the current link that you have arrowed to One color for a link that is not the current link that you have arrowed to The text on the screen has three colors (maybe 4?) You hit the down key to go to the next link on the screen, or if there are no more links on the screen it scrolls down instead, until a link shows up, and then it highlights that link, etc, etc. Some of the actions take lots of key presses, so some additional information on macros would be nice, maybe a really in depth tutorial in the in-game help?Īnd speaking of the in-game help, I really like the way TOME will let you use your arrow keys to move around from topic to topic in the help system, and just use enter when you have a topic highlighted, and it goes into the help for that topic.īasically, the way it works is some of the words and phrases in the help are like links to other help pages, so if you are in the main menu, every menu entry is a link to a help page or a sub menu, but when you get to an actual help file, even some of the words and phrases in the file are links to other related help files. Is there a repeat command? I can't find it. I'm actually used to changing the target before I cast if I'm going to target a different mob/location. I am sick of having to retarget every time I cast a spell. The use old target by default option doesn't seem to work, or I can't figure out how to make it work. I have a couple questions in relation to my user interface experience. Don't expect the new upload to have a fully revamped interface or anything, after all, gameplay should remain the focus of the game! But I'd like to hear opinions on how we can update the dated interface. But I'm sure there are more.Ī lot of these things would take a while to implement, so right now, this is more of a brain storming. So I've implemented the one everyone requuested, that is, the center_player option. This is another thing that would take a while to implement, as I don't really know how to implement mouse support. It has been mentionned in a couple of threads on the roguelike newsgroup and on, and I'm wondering who's partial to it. Should it be updated with 32x32 tiles? Should Portralis uses it's own set of tiles instead of the ones from Vanilla? Maybe we can be more ambitious and turn Portralis into a much more graphical game, such as isometric "3D" like ISO-Angband/ISO-ToME/Utumno?. Of course, Portralis doesn't have to be a carbon copy of Vanilla or another variant, we can take the good and leave the bad. Other than Vanilla and a bit of ToME, I haven't really played other variants, so perhaps you'll have more ideas than I do. So I'm now creating a thread about the user-interface, and your suggestions about what could be done to update it. It's true, I've focused more on the game's content rather than the user-inferface, but I've played a bit of Vanilla recently, and saw many new things such as a commands menu when you press enter, 32x32 tiles, and there's probably a couple of options that are new and not in Portralis. Big Al has a point: the user-interface hasn't kept up with Vanilla. If you went to in the last two days, you'll notice that I've created a Portralis survey thread.
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